weird choice if you ask me.
as if him crouching before falling down changes much about thta height difference...
^densch
Recent community posts
oh and just realized:backtracking apparently isnt a thing either:just loaded the game up, as mentioend next to the chor fire guy.thought I should maybe go back to nina since I have like 336 crystals which have literally no use except buying stuff in her shop.
well 3 meters to the left and... oh yeah, there was a 2 lever door at the exit.which is not closed cause the levers arent active since some developers resets levers and everything upon death/respawn.and of course the levers needed are all somewhere on the other side of the door.
to be precise the last checkpoint I had was next to the fire guy.
and as I said, you get there the first time and light the lantern, so game saved and health restored.then you play for ages, getting the hammer ability, fireball ability and whatnot, doing the long segments to each of the levers for the 3 lever door .and die somewhere along the way.well, rip progress.EVRYTHING done or collected after the checkpoint is gone and has to be redone and recollected.even sh.t as simple as burning the vhine wall right there.
and as said, you naturally come by that checkpoint a few times while doing stuff.but can you , like any common sense would dictate, save there and basically save your current progress you have done?nope, cause lantern already lit and you cant save there anymore.
so you would have to go back to the (now unlit) lantern EONS ago in the last area (tons of dangers along the way back to there) to lit the old lantern.THEN go back all the way here to relight the current lantern.
so a 2 way trip so you can save on the same lantern again.
while dying anywhere in between obviously resets your progress on levers and stuff.
buig PITA that you cant do something as simple as "yo, I collected a health u, got the fireball ability and pulled 2 of 3 levers, lets SIMPLE AND EASY save on this areas about only lantern once again. ah nope, gotta do a world trip twice cause damn, one time use savepoints only I guess?"
Nuff said.
everything else about combat with its hitboxes, OBLIGATORY abilites like fireball unable to be done cause you lack energy for it, etc. were alrady mentioned by others as well.
sure the game is good, otherwise I wouldn't be playing it.
just sucks that you cant jsut walk to that one lantern you know in the area and save there whenever you feel like it.
could be good IF you didnt lose everything after dying.Like sometimes you have to activate 3 levers, each hidden behind many hard puzzles.also had to burn some vines, push crates to laces, solve puzzles.
Also had collected some loot and abilites along the way.
welp, guess the 100th final bastard that you can rarely hit with your limited melee attack finally killed you.guess what?back to the last lantern, everything gone, everything reset!
and no, as it would be common sense, while you can run past lit lanterns, you cant "reignite" them or anything, so saving the game at said lantern again is impossible, except if you walk through all the hazards back to the last areas lantern and activate that!if at least one could save at lanterns always and not jsut at unlit ones -.-
yep secpnd chase sequence sucks ass. sorry it's jsut the truth.
Apparently you expect us to squeeze in a long jump at every possible end and during any kind of shorter or longer fall.
but for that the charge up time is jsut too long and 80% of the time you happen to release the button jsut shortly before it would be charged, so nothing happens, you fail down and have to look for a way to reach the cat so you can die and redo the whole thing again.
fun fact:you can kind of softlock yourself out of the ability to remove/change cards:you initally start with 20 tools.didnt even know their purpose until late game after the final boss when I tried checking out other cards for fun.at some point I had a full deck again but only like 6 tool left.
Basically if I had used up all tools by removing cards and hadnt put at least one tool card in, there would be no way to get tools ever again.so I couldnt remove cards anymore and therefor would be stuck with the current deck.
wasnt an issue for me given how good I am (lol) but if I were to type to frequently change my deck I would hve early on encountered this problem.
just imagine it:
you have an attack and buffs only deck currently, already using the max possible capacity and got no tools.no problem for the moment. but once you get to the next enemy, your strength might be inadequad so you would like to change your dekc up.but guess what?
you cant cause no tools left from the previous card switches.unlucky you.if you didnt at least have a tool card in your belt (which we assume you dont) and you have no upgrade card either, then your strength cant grow, you also cant change to a growing strength kind of deck.yep, softlocked due to strength unable to increase anymore.
just saying, not an issue for me but thought of it here.
maybe make buying single tools at pretty high gold price, so it is at least possible to escape the softlock sooner or later.
after getting all upgrades and running for a bit, i got this error:
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